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Autodesk maya 2018 duplicate instance
Autodesk maya 2018 duplicate instance








autodesk maya 2018 duplicate instance

Added a null check when inspecting whether a Timeline Clip is selected for export.

#AUTODESK MAYA 2018 DUPLICATE INSTANCE UPDATE#

  • Update Unity Recorder dependency to version 2.2.0-preview.4.
  • Do not search for Autodesk® installs in D:/Program Files/Autodesk (not a standard drive).
  • File > Unity > Export will also open the same dialog if the objects selected for export.
  • Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
  • The option can be found in File > Unity > Create Export Set.
  • Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
  • autodesk maya 2018 duplicate instance

    Fix for Editor focus lockup when creating an FBX Prefab Variant on Mac.Fix incorrect relative paths for textures in FBX files.Added a null check for bones, so export no longer fails if a skeleton has missing bones.No longer initiate export if no objects are selected in Autodesk® 3ds Max®.Updated minimum supported Unity version to 2018.4.Mesh instances are now exported as instances of a single mesh instead of exporting multiple, identical meshes.Renamed Export as FBX Linked Prefab to Export as FBX Prefab Variant.Renamed label in Autodesk® Maya® from Unity Fbx Namespace to Strip Specific Namespace.Add the option to export FBX files outside of the Assets folder.Add an export option to preserve model import settings when overwriting an fbx file.










    Autodesk maya 2018 duplicate instance