
But now lets dive deep into the actual mechanics. Online here had a few hickups with lagging, but most of the time worked fine. its fun building your character up, but still, this game is lacking substance and a proper campaign woudlve gave this game just that. There are cutscenes here and there but longshot from madden has changed the game in terms of campaign and career modes… so if there isn’t a real story, get this garbage out of here. Career mode is one of the better career modes in a sports game, there are rivalries, and time management as youre putting your character through different camps to learn different moves and earn perks throughout for fighting career on your path to be the greates of all time. theres a microtransaction filled card based ultimate team mode, a fight mode both local and online, a career mode, and a create a fighter option. theres a microtransaction filled card based UFC 3 I appreciate its attempts, but its just not fun. UFC 3 I appreciate its attempts, but its just not fun. Overall i love this game and i'd recommend it to anyone who wants to get a UFC game. It seems more pay to win but it doesn't bring the game down, just the game mode itself. UFC 3s ultimate team mode is just as maddens with meaningless challenges for better upgrades. Another thing i don't like about the game is that the commentators are very limited in what they have to say so they overreact to jabs or light leg kicks. But other than that tiny complaint the career mode is cool, i also like the introduction of knockout mode with Snoop Dogg as one of the commentators. The career mode is great i just wish they changed up the champions every now and then because i don't wanna fight a 60 year old Michael Bisping for the Championship because it's not realistic. The career mode is really fun and watching all the UFC Minutes makes it just the more realistic.



This game is so fun and a great introduction into UFC games. The career mode is Holy cow this game is amazing for my first UFC video game. I’d much rather spend my time in any of UFC 3’s other modes.Holy cow this game is amazing for my first UFC video game. That leads to the biggest problem with Ultimate Team Mode: even if you completely removed microtransactions from the equation, the mode would fall on its face because the progression is painfully slow, the customization options are convoluted and random. But still, the rate at which you can afford new packs is frustratingly slow. You’ll get coins after every match, you can complete challenges that refresh daily in online matches, you can complete solo challenges, and you can complete sets by turning in cards you don’t need that fit certain criteria. To be fair, there are a ton of ways that you can earn coins and packs. You can pay UFC points to lock an item in a certain slot, but there’s no way to pay for any particular card with real money – you have to instead pay an absurd amount of coins. The only way to have any choice in which fighters or moves you add to your collection is through the Item Scouting Shop, which has an inventory that refreshes every day. Online play has been mostly fine in my experience, aside from the previously mentioned issue of having absolutely no feedback about why your transition blocks aren’t going through. Taking the fight online brings you to the usual suite of options, including a Quick Fight for casual play and the Ranked Championships mode returning from UFC 2 for the more hardcore crowd. I don’t want to blow through the opposition unchallenged, but I also don’t like getting my teeth kicked in without what at least feels like a fair chance to defend myself. Stand-up fighters feel like they have impenetrable defense, and ground-based fighters make it feel impossible to get back up.

It’s not just the raw numbers, either: the AI just turns its skill up seemingly at random, leading to a feeling where you’re only winning when it lets you. I went pretty much undefeated until I broke into the top 10 with my character, and from there almost every fighter I faced just dwarfed me in terms of stats. “The problem – and it’s a heartbreaking one that almost ruins an otherwise excellent evolution of career mode – is that the difficulty spike once you start getting into title contention is just straight-up unfair.
